This guide provides a variety of resources for those interested in video game studies research, using games in an educational setting, and the Lawrence University gaming community.
Last Updated: Nov 21, 2016
- Ada: A Journal of Gender, New Media & Technology
"Ada is a product of the Fembot Collective and published and preserved through the University of Oregon Libraries." Peer-reviewed.
- Eludamos. Journal for Computer Game Culture
Peer-reviewed articles about electronic games in their sociocultural-historical contexts.
- Game Studies: The international journal of computer game research
Peer-reviewed, multidisciplinary journal about computer game research.
- Games and Culture
"Games and Culture, peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media."
- Journal of Games Criticism
The Journal of Games Criticism (JGC) is a non-profit, peer-reviewed, open-access journal which aims to respond to these cultural artifacts by extending the range of authors to include both traditional academics and popular bloggers.
- Journal of Virtual Worlds Research
"The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research." Peer reviewed.
- New Media and Society
"New Media & Society is a top-ranked, peer-reviewed, international journal that publishes key research from communication, media and cultural studies, as well as sociology, geography, anthropology, economics, the political and information sciences and the humanities."
- Transactions of the Digital Games Research Association
A quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games.
- Well Played: a journal on video games, value and meaning
"The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays."
- Arcade Flyer Archive
"The Arcade Flyer Archive (TAFA) is a digital repository for advertisement flyers that are used by the coin-operated amusement industry to promote the sales of its games. Over time flyers represent much more than a marketing brochure. They capture a unique blend of the industry's history, graphic design trends and advertising campaigns."
"A large searchable & comprehensive database which provides a WIP list of known antique & modern, rare, prototype, non-released and released arcade games from all over the world."
- Association for Computing Machinery (ACM) Digital Library:
ACM, the world’s largest educational and scientific computing society, delivers resources that advance computing as a science and a profession.
- Cover Browser
Images of covers from books, comics, video games, and more.
- Entertainment Software Association
Research conducted by the Entertainment Software Association. (Keep in mind, this organization is funded by game companies.)
- Flow TV
An "online journal of television and media studies." "Flow’s mission is to provide a space where researchers, "teachers, students, and the public can read about and discuss the changing landscape of contemporary media at the speed that media moves.
- Game and Gamer Magazines
Part of the Internet Archive collection, this collection contains magazines and newsletters on the wide topic of gaming.
- Games+Learning+Society Conference Proceedings
Proceedings from the 7th annual GLS conference. This conference covers gaming from educational to social. Proceedings can be downloaded for free, or a paper copy can be purchased.
- Internet Archive Software Collection
"The collection includes a broad range of software related materials including shareware, freeware, video news releases about software titles, speed runs of actual software game play, previews and promos for software games, high-score and skill replays of various game genres, and the art of filmmaking with real-time computer game engines."
- Kill Screen
"Kill Screen is a videogame arts and culture company. At its heart, we're interested in the intersection between games, play, and other seats of culture from art to music to design."
- List of Game Based Learning / Serious Games Journals
From the blog, Learning Games.
- Pew Internet & American Life Project
The Pew Internet and American Life study looks at how the internet impacts the lives of Americans. This site is a great resource for facts and statistics. The link will direct to study results related to gaming.
- PlayOn: Exploring the Social Dimensions of Virtual Worlds
Blog about longitudinal research in World of Warcraft conducted by researchers at the Palo Alto Research Center.
- TED Talks
TED provides short presentations by some of the brightest people in a wide variety of occupations and disciplines. The link directs to TED videos pertaining specifically to gaming.
- Top Score
"Host Emily Reese takes an in-depth listen to video game music and talks with the people who make it." From Minnesota Public Radio.
- Well Played 3.0: Video Games, Value and Meaning
Free downloadable e-book. This book is an anthology of articles related to the experience of game play and the values and meanings we derive from them.
Click the links below to browse a variety of related subjects in our library catalog. After clicking the links, use the facets on the left to narrow results to books, if interested.
The field of video game studies is a wide-reaching and multidisciplinary field. Relevant resources can be found in a wide variety of databases.